Skip to main navigation Skip to search Skip to main content

Virtual Reality for Software Engineering Presentations

  • Mahidol University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

Due to the impact of the pandemic situation, applying online learning methods become an immediate response to tackle the difficulties in teaching and learning, including software engineering courses. Online video meeting platforms (e.g., MS Teams, Webex) are popularly adopted as a medium between instructors and students to conduct online learning classes and they have been modified to provide functions supporting remote teaching and learning activities such as the breakout rooms for conducting group activities. However, maintaining student engagement is still a challenging problem in online learning. Especially, drawing students' attention and enhancing their experience during in-class activities (e.g., project presentations, group discussions) is critical to achieving of activities' objective. Virtual Reality (VR) has been considered to be a potential answer to this online teaching and learning enhancement. This study evaluates the benefit of adopting VR in software engineering class presentation activities. The evaluation result from 3 courses shows that VR improves the online learning and presentation experience by offering visual attractions and presence to students.

Original languageEnglish
Title of host publicationProceedings - 2022 29th Asia-Pacific Software Engineering Conference, APSEC 2022
PublisherIEEE Computer Society
Pages507-516
Number of pages10
ISBN (Electronic)9781665455374
DOIs
Publication statusPublished - 2022
Event29th Asia-Pacific Software Engineering Conference, APSEC 2022 - Virtual, Online, Japan
Duration: 6 Dec 20229 Dec 2022

Publication series

NameProceedings - Asia-Pacific Software Engineering Conference, APSEC
Volume2022-December
ISSN (Print)1530-1362

Conference

Conference29th Asia-Pacific Software Engineering Conference, APSEC 2022
Country/TerritoryJapan
CityVirtual, Online
Period6/12/229/12/22

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Covid-19
  • software engineering education
  • virtual reality

Fingerprint

Dive into the research topics of 'Virtual Reality for Software Engineering Presentations'. Together they form a unique fingerprint.

Cite this