Abstract
Due to the impact of the pandemic situation, applying online learning methods become an immediate response to tackle the difficulties in teaching and learning, including software engineering courses. Online video meeting platforms (e.g., MS Teams, Webex) are popularly adopted as a medium between instructors and students to conduct online learning classes and they have been modified to provide functions supporting remote teaching and learning activities such as the breakout rooms for conducting group activities. However, maintaining student engagement is still a challenging problem in online learning. Especially, drawing students' attention and enhancing their experience during in-class activities (e.g., project presentations, group discussions) is critical to achieving of activities' objective. Virtual Reality (VR) has been considered to be a potential answer to this online teaching and learning enhancement. This study evaluates the benefit of adopting VR in software engineering class presentation activities. The evaluation result from 3 courses shows that VR improves the online learning and presentation experience by offering visual attractions and presence to students.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2022 29th Asia-Pacific Software Engineering Conference, APSEC 2022 |
| Publisher | IEEE Computer Society |
| Pages | 507-516 |
| Number of pages | 10 |
| ISBN (Electronic) | 9781665455374 |
| DOIs | |
| Publication status | Published - 2022 |
| Event | 29th Asia-Pacific Software Engineering Conference, APSEC 2022 - Virtual, Online, Japan Duration: 6 Dec 2022 → 9 Dec 2022 |
Publication series
| Name | Proceedings - Asia-Pacific Software Engineering Conference, APSEC |
|---|---|
| Volume | 2022-December |
| ISSN (Print) | 1530-1362 |
Conference
| Conference | 29th Asia-Pacific Software Engineering Conference, APSEC 2022 |
|---|---|
| Country/Territory | Japan |
| City | Virtual, Online |
| Period | 6/12/22 → 9/12/22 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- Covid-19
- software engineering education
- virtual reality
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