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Use of augmented reality in learning

  • Budapest University of Technology and Economics
  • Eszterházy Károly Catholic University

Research output: Contribution to journalArticlepeer-review

86 Citations (Scopus)

Abstract

Augmented reality offers great solutions in learning because most of high school students are familiar with them. Augmented reality-based applications such as the Pokémon Go 3D, or Quiver and HP Reveal can be used effectively in education. Using AR technology, teachers or even students can create content. For example, triggers using the provided website. The triggers can be image or videos, so the AR experience can be customized. In this study, authors first introduce the augmented reality and a specific application, Pokémon Go, then demonstrate the use of AR in education and finally present a survey conducted among students of a higher education in Hungary.
Original languageEnglish
JournalActa Polytechnica Hungarica
DOIs
Publication statusPublished - 2018

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