Abstract
Pedagogy is in a dire need of shift since students are under motivated. Virtual and augmented reality offer great solutions given the fact that the majority of high school students have heard of those. Augmented reality based applications such as the Pokémon Go 3D has proven that smartphone applications are capable of exciting and moving people therefore these can be used effectively in education.
| Original language | English |
|---|---|
| Journal | 8th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2017 |
| DOIs | |
| Publication status | Published - 2017 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
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