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The Effects of Virtual and Augmented Learning Environments on the Learning Process in Secondary School

  • Budapest University of Technology and Economics
  • Eszterházy Károly Catholic University

Research output: Contribution to journalConference articlepeer-review

36 Citations (Scopus)

Abstract

Pedagogy is in a dire need of shift since students are under motivated. Virtual and augmented reality offer great solutions given the fact that the majority of high school students have heard of those. Augmented reality based applications such as the Pokémon Go 3D has proven that smartphone applications are capable of exciting and moving people therefore these can be used effectively in education.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

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