TY - GEN
T1 - Survey
T2 - 10th International Conference on E-Learning and Games, Edutainment 2016
AU - Praiwattana, Pisit
AU - El Rhalibi, Abdennour
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2016.
PY - 2016
Y1 - 2016
N2 - Crisis is an infrequent and unpredictable event which is challenging to prepare and resolve. Serious-game approach proved to provide potential support in training and simulating event of real-world crisis situation to different stakeholders. Yet in practice, the approach meets with difficulty on how to setup and utilize different core components such as asset management, crisis scenario generation, agent simulation, real-world constraints, and the evaluation process to yield beneficial information upon running the system. To address this issue, the key question is what can be done to propose a general crisis game-based framework providing necessary core components while generating evaluation result yielding potential analytical data for a crisis management process. Therefore, in this paper, we aim to review and consolidate the existing research on scenario generation techniques and related crisis simulation framework, then to propose novel solution to combine both processes and to derive a desirable scenario content which is also being validated in the simulation framework based on the JADE multi-agent architecture.
AB - Crisis is an infrequent and unpredictable event which is challenging to prepare and resolve. Serious-game approach proved to provide potential support in training and simulating event of real-world crisis situation to different stakeholders. Yet in practice, the approach meets with difficulty on how to setup and utilize different core components such as asset management, crisis scenario generation, agent simulation, real-world constraints, and the evaluation process to yield beneficial information upon running the system. To address this issue, the key question is what can be done to propose a general crisis game-based framework providing necessary core components while generating evaluation result yielding potential analytical data for a crisis management process. Therefore, in this paper, we aim to review and consolidate the existing research on scenario generation techniques and related crisis simulation framework, then to propose novel solution to combine both processes and to derive a desirable scenario content which is also being validated in the simulation framework based on the JADE multi-agent architecture.
KW - Crisis simulation framework
KW - MAS
KW - Scenario generation
UR - https://www.scopus.com/pages/publications/84976635973
U2 - 10.1007/978-3-319-40259-8_8
DO - 10.1007/978-3-319-40259-8_8
M3 - Conference contribution
AN - SCOPUS:84976635973
SN - 9783319402581
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 85
EP - 100
BT - E-Learning and Games - 10th International Conference, Edutainment 2016, Revised Selected Papers
A2 - Tian, Feng
A2 - El Rhalibi, Abdennour
A2 - Pan, Zhigeng
A2 - Liu, Baoquan
PB - Springer Verlag
Y2 - 14 April 2016 through 16 April 2016
ER -