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Survey: Development and analysis of a games-based crisis scenario generation system

  • Liverpool John Moores University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

5 Citations (Scopus)

Abstract

Crisis is an infrequent and unpredictable event which is challenging to prepare and resolve. Serious-game approach proved to provide potential support in training and simulating event of real-world crisis situation to different stakeholders. Yet in practice, the approach meets with difficulty on how to setup and utilize different core components such as asset management, crisis scenario generation, agent simulation, real-world constraints, and the evaluation process to yield beneficial information upon running the system. To address this issue, the key question is what can be done to propose a general crisis game-based framework providing necessary core components while generating evaluation result yielding potential analytical data for a crisis management process. Therefore, in this paper, we aim to review and consolidate the existing research on scenario generation techniques and related crisis simulation framework, then to propose novel solution to combine both processes and to derive a desirable scenario content which is also being validated in the simulation framework based on the JADE multi-agent architecture.

Original languageEnglish
Title of host publicationE-Learning and Games - 10th International Conference, Edutainment 2016, Revised Selected Papers
EditorsFeng Tian, Abdennour El Rhalibi, Zhigeng Pan, Baoquan Liu
PublisherSpringer Verlag
Pages85-100
Number of pages16
ISBN (Print)9783319402581
DOIs
Publication statusPublished - 2016
Externally publishedYes
Event10th International Conference on E-Learning and Games, Edutainment 2016 - Hangzhou, China
Duration: 14 Apr 2016 → 16 Apr 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9654
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference10th International Conference on E-Learning and Games, Edutainment 2016
Country/TerritoryChina
CityHangzhou
Period14/04/16 → 16/04/16

Keywords

  • Crisis simulation framework
  • MAS
  • Scenario generation

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