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Rule-based systems made easy with battleship games: A well-received classroom experience: Combination of activity-based and cooperative learning in a competitive environment

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Departing from imperative programming and involving intense logical analysis, delivering rule-based systems knowledge to novice undergraduates poses quite a challenge. We implemented an activity-based teaching method combined with a cooperative learning model, employing battleship games. Their embedded rule-based nature was realized and reinforced in two stages. A puzzle captured attention, challenged, and encouraged analytical thinking. A combat tournament competitively engaged and fully energized the classroom. Students responded positively, enjoying the experience, liking activities, valuing interdependent group discussions and teamwork. They appreciated the easy to understand presentation of concepts, favored the real-world applications connection, and advocated tangible visualization and physical perception.

Original languageEnglish
Title of host publicationProceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013
Pages560-564
Number of pages5
DOIs
Publication statusPublished - 2013
Event2013 2nd IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013 - Kuta, Indonesia
Duration: 26 Aug 201329 Aug 2013

Publication series

NameProceedings of 2013 IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013

Conference

Conference2013 2nd IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2013
Country/TerritoryIndonesia
CityKuta
Period26/08/1329/08/13

Keywords

  • activity-based learning
  • battleship games
  • competitive learning environment
  • cooperative learning
  • rule-based systems

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