TY - GEN
T1 - Kiddy Manner
T2 - 16th International Joint Conference on Computer Science and Software Engineering, JCSSE 2019
AU - Tangsripairoj, Songsri
AU - Sukkhet, Mathawee
AU - Sumanotham, Jidapa
AU - Yusuk, Benya
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/7
Y1 - 2019/7
N2 - Nowadays, media has more influence on the society. But, the ethics of media producers are decreased due to lack of consideration on whether the contents are suitable for children or not. Consequently, the children may imitate inappropriate behaviors without knowing. Recently, game-based mobile learning application has been applied as a learning media for children because it is more fascinating and effective than traditional learning. From our literature survey, the learning media about Thai social etiquette is still a few and not attractive for children. However, it is still important to cultivate the children's good manners. The objective of this research project is to develop a game-based mobile learning application called 'Kiddy Manner', which is an android application for children learning Thai social etiquette. The target users of the application are children ages 6-9 years old (grades 1-3) in elementary schools. The ultimate goal of this research project is to encourage the children growing up to be the well-behaved persons in the society.
AB - Nowadays, media has more influence on the society. But, the ethics of media producers are decreased due to lack of consideration on whether the contents are suitable for children or not. Consequently, the children may imitate inappropriate behaviors without knowing. Recently, game-based mobile learning application has been applied as a learning media for children because it is more fascinating and effective than traditional learning. From our literature survey, the learning media about Thai social etiquette is still a few and not attractive for children. However, it is still important to cultivate the children's good manners. The objective of this research project is to develop a game-based mobile learning application called 'Kiddy Manner', which is an android application for children learning Thai social etiquette. The target users of the application are children ages 6-9 years old (grades 1-3) in elementary schools. The ultimate goal of this research project is to encourage the children growing up to be the well-behaved persons in the society.
KW - Thai social etiquette
KW - android application
KW - children
KW - game-based learning
UR - https://www.scopus.com/pages/publications/85074229175
U2 - 10.1109/JCSSE.2019.8864177
DO - 10.1109/JCSSE.2019.8864177
M3 - Conference contribution
AN - SCOPUS:85074229175
T3 - JCSSE 2019 - 16th International Joint Conference on Computer Science and Software Engineering: Knowledge Evolution Towards Singularity of Man-Machine Intelligence
SP - 109
EP - 114
BT - JCSSE 2019 - 16th International Joint Conference on Computer Science and Software Engineering
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 10 July 2019 through 12 July 2019
ER -