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Gesture Recognition for Traffic Hand-Signals Training Simulator Using Kinect

  • Mahidol University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Human gesture recognition is a way to interpret human movement and/or posture automatically. In this paper, it is used as the main interaction for the developed traffic hand-signals training simulator, based on the Kinect skeleton tracking system. Therefore, the gestures defined in this work are traffic hand-signals used in Thailand. They consist of both static postures and dynamic movements. The recognition is trained and constructed using the rule-based system. The rules must be trained to distinguish these traffic hand-signals, based on both movement information and depth-map information of hands. Then, in a part of the simulator, the artificial intelligent techniques are applied to make it realistic and challenge. The techniques include finite state machine, pathfinding, and path following. They are implemented and used for individual vehicles in the scene. Then, the performances of these two key components of the developed system, the hand-signals recognition and the traffic simulator, are evaluated. It is shown that the system can achieve a very promising performance in both aspects of the recognition accuracy and the user satisfaction.

Original languageEnglish
Title of host publicationProceedings of TENCON 2018 - 2018 IEEE Region 10 Conference
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages297-302
Number of pages6
ISBN (Electronic)9781538654576
DOIs
Publication statusPublished - 2 Jul 2018
Event2018 IEEE Region 10 Conference, TENCON 2018 - Jeju, Korea, Republic of
Duration: 28 Oct 201831 Oct 2018

Publication series

NameIEEE Region 10 Annual International Conference, Proceedings/TENCON
Volume2018-October
ISSN (Print)2159-3442
ISSN (Electronic)2159-3450

Conference

Conference2018 IEEE Region 10 Conference, TENCON 2018
Country/TerritoryKorea, Republic of
CityJeju
Period28/10/1831/10/18

Keywords

  • Kinect
  • artificial intelligent
  • finite state machine
  • gesture recognition
  • simulator
  • skeleton tracking

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