TY - GEN
T1 - Gesture Recognition for Traffic Hand-Signals Training Simulator Using Kinect
AU - Puwatnuttasit, Atid
AU - Kusakunniran, Worapan
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - Human gesture recognition is a way to interpret human movement and/or posture automatically. In this paper, it is used as the main interaction for the developed traffic hand-signals training simulator, based on the Kinect skeleton tracking system. Therefore, the gestures defined in this work are traffic hand-signals used in Thailand. They consist of both static postures and dynamic movements. The recognition is trained and constructed using the rule-based system. The rules must be trained to distinguish these traffic hand-signals, based on both movement information and depth-map information of hands. Then, in a part of the simulator, the artificial intelligent techniques are applied to make it realistic and challenge. The techniques include finite state machine, pathfinding, and path following. They are implemented and used for individual vehicles in the scene. Then, the performances of these two key components of the developed system, the hand-signals recognition and the traffic simulator, are evaluated. It is shown that the system can achieve a very promising performance in both aspects of the recognition accuracy and the user satisfaction.
AB - Human gesture recognition is a way to interpret human movement and/or posture automatically. In this paper, it is used as the main interaction for the developed traffic hand-signals training simulator, based on the Kinect skeleton tracking system. Therefore, the gestures defined in this work are traffic hand-signals used in Thailand. They consist of both static postures and dynamic movements. The recognition is trained and constructed using the rule-based system. The rules must be trained to distinguish these traffic hand-signals, based on both movement information and depth-map information of hands. Then, in a part of the simulator, the artificial intelligent techniques are applied to make it realistic and challenge. The techniques include finite state machine, pathfinding, and path following. They are implemented and used for individual vehicles in the scene. Then, the performances of these two key components of the developed system, the hand-signals recognition and the traffic simulator, are evaluated. It is shown that the system can achieve a very promising performance in both aspects of the recognition accuracy and the user satisfaction.
KW - Kinect
KW - artificial intelligent
KW - finite state machine
KW - gesture recognition
KW - simulator
KW - skeleton tracking
UR - https://www.scopus.com/pages/publications/85063219004
U2 - 10.1109/TENCON.2018.8650201
DO - 10.1109/TENCON.2018.8650201
M3 - Conference contribution
AN - SCOPUS:85063219004
T3 - IEEE Region 10 Annual International Conference, Proceedings/TENCON
SP - 297
EP - 302
BT - Proceedings of TENCON 2018 - 2018 IEEE Region 10 Conference
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 IEEE Region 10 Conference, TENCON 2018
Y2 - 28 October 2018 through 31 October 2018
ER -