TY - GEN
T1 - Game-Based Crisis Simulation and Generation Framework
T2 - 11th International Conference on E-Learning and Games, Edutainment 2017
AU - Praiwattana, Pisit
AU - El Rhalibi, Abdennour
N1 - Publisher Copyright:
© 2017, Springer International Publishing AG.
PY - 2017
Y1 - 2017
N2 - Crisis is an infrequent and unpredictable event. Training and preparation process requires tools for representation of crisis context. Particularly, Crisis Event consists of different situations which can occur at the same time combining into complex situation and becoming a challenge in collaboration of several crisis management departments. Studying of Resource distribution also improving an effectively in solving the ongoing crisis. By integrating modern game technology, development process of assistance and simulation system can become a cost-effective solution to allow observation and test practice procedures. Therefore, we aim to discuss and provide an implementation design choices of general framework tool for representing of coverage terrain, resources, different stakeholders and structure of crisis scenario using Unity3D game engine technology. The paper focuses on the procedural generation of complex 3D environment for crisis scenarios generation and disaster management, and introduces the framework, structure, functions and the visualization, and performance evaluation of the framework.
AB - Crisis is an infrequent and unpredictable event. Training and preparation process requires tools for representation of crisis context. Particularly, Crisis Event consists of different situations which can occur at the same time combining into complex situation and becoming a challenge in collaboration of several crisis management departments. Studying of Resource distribution also improving an effectively in solving the ongoing crisis. By integrating modern game technology, development process of assistance and simulation system can become a cost-effective solution to allow observation and test practice procedures. Therefore, we aim to discuss and provide an implementation design choices of general framework tool for representing of coverage terrain, resources, different stakeholders and structure of crisis scenario using Unity3D game engine technology. The paper focuses on the procedural generation of complex 3D environment for crisis scenarios generation and disaster management, and introduces the framework, structure, functions and the visualization, and performance evaluation of the framework.
KW - Agent-based system
KW - Crisis simulation framework
KW - Procedural computer generation
UR - https://www.scopus.com/pages/publications/85032484126
U2 - 10.1007/978-3-319-65849-0_9
DO - 10.1007/978-3-319-65849-0_9
M3 - Conference contribution
AN - SCOPUS:85032484126
SN - 9783319658483
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 75
EP - 84
BT - E-Learning and Games - 11th International Conference, Edutainment 2017, Revised Selected Papers
A2 - El Rhalibi, Abdennour
A2 - Tian, Feng
A2 - Gatzidis, Christos
A2 - Tang, Wen
A2 - Charles, Fred
PB - Springer Verlag
Y2 - 26 June 2017 through 28 June 2017
ER -