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Game-Based Crisis Simulation and Generation Framework: Design and Implementation Structure

  • Liverpool John Moores University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

3 Citations (Scopus)

Abstract

Crisis is an infrequent and unpredictable event. Training and preparation process requires tools for representation of crisis context. Particularly, Crisis Event consists of different situations which can occur at the same time combining into complex situation and becoming a challenge in collaboration of several crisis management departments. Studying of Resource distribution also improving an effectively in solving the ongoing crisis. By integrating modern game technology, development process of assistance and simulation system can become a cost-effective solution to allow observation and test practice procedures. Therefore, we aim to discuss and provide an implementation design choices of general framework tool for representing of coverage terrain, resources, different stakeholders and structure of crisis scenario using Unity3D game engine technology. The paper focuses on the procedural generation of complex 3D environment for crisis scenarios generation and disaster management, and introduces the framework, structure, functions and the visualization, and performance evaluation of the framework.

Original languageEnglish
Title of host publicationE-Learning and Games - 11th International Conference, Edutainment 2017, Revised Selected Papers
EditorsAbdennour El Rhalibi, Feng Tian, Christos Gatzidis, Wen Tang, Fred Charles
PublisherSpringer Verlag
Pages75-84
Number of pages10
ISBN (Print)9783319658483
DOIs
Publication statusPublished - 2017
Externally publishedYes
Event11th International Conference on E-Learning and Games, Edutainment 2017 - Bournemouth, United Kingdom
Duration: 26 Jun 2017 → 28 Jun 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10345 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on E-Learning and Games, Edutainment 2017
Country/TerritoryUnited Kingdom
CityBournemouth
Period26/06/17 → 28/06/17

Keywords

  • Agent-based system
  • Crisis simulation framework
  • Procedural computer generation

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