Abstract
This pilot study explores the effectiveness of Feed to Save, a STEM-integrated board game designed to promote upper secondary students' understanding of nutrition and the prevention of noncommunicable diseases (NCDs). Twenty-eight international students participated in a structured 90 -minute workshop involving gameplay, reflection, and discussion. A mixed-methods approach was employed to assess knowledge construction and student perceptions. Results indicated that all students (100%) recognized the link between diet and NCDs, with 85.7% demonstrating awareness of sugar, salt, and fat intake, and 60.7% applying scientific reasoning to food choices. Students described the game as informative (50.0%) and engaging (46.4%), although some (21.4%) reported initial confusion. Feedback suggested improvements in gameplay clarity and digital integration. Overall, the findings highlight the potential of board game-based learning to strengthen STEM literacy by fostering scientific thinking and informed health decision making.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2025 10th International STEM Education Conference, iSTEM-Ed 2025 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9798331542764 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | 10th International STEM Education Conference, iSTEM-Ed 2025 - Pattaya, Thailand Duration: 30 Jul 2025 → 1 Aug 2025 |
Publication series
| Name | Proceedings - 2025 10th International STEM Education Conference, iSTEM-Ed 2025 |
|---|
Conference
| Conference | 10th International STEM Education Conference, iSTEM-Ed 2025 |
|---|---|
| Country/Territory | Thailand |
| City | Pattaya |
| Period | 30/07/25 → 1/08/25 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- NCDs prevention
- STEM literacy
- board game
- game-based learning
- health education
- nutrition education
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