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Feed to Save: A STEM-Based Educational Board Game for Preventing Noncommunicable Diseases

  • Mahidol University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This pilot study explores the effectiveness of Feed to Save, a STEM-integrated board game designed to promote upper secondary students' understanding of nutrition and the prevention of noncommunicable diseases (NCDs). Twenty-eight international students participated in a structured 90 -minute workshop involving gameplay, reflection, and discussion. A mixed-methods approach was employed to assess knowledge construction and student perceptions. Results indicated that all students (100%) recognized the link between diet and NCDs, with 85.7% demonstrating awareness of sugar, salt, and fat intake, and 60.7% applying scientific reasoning to food choices. Students described the game as informative (50.0%) and engaging (46.4%), although some (21.4%) reported initial confusion. Feedback suggested improvements in gameplay clarity and digital integration. Overall, the findings highlight the potential of board game-based learning to strengthen STEM literacy by fostering scientific thinking and informed health decision making.

Original languageEnglish
Title of host publicationProceedings - 2025 10th International STEM Education Conference, iSTEM-Ed 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331542764
DOIs
Publication statusPublished - 2025
Event10th International STEM Education Conference, iSTEM-Ed 2025 - Pattaya, Thailand
Duration: 30 Jul 20251 Aug 2025

Publication series

NameProceedings - 2025 10th International STEM Education Conference, iSTEM-Ed 2025

Conference

Conference10th International STEM Education Conference, iSTEM-Ed 2025
Country/TerritoryThailand
CityPattaya
Period30/07/251/08/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • NCDs prevention
  • STEM literacy
  • board game
  • game-based learning
  • health education
  • nutrition education

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