Skip to main navigation Skip to search Skip to main content

A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal

  • Mahidol University

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

1 Citation (Scopus)

Abstract

Many experimental studies on game-based learning have resulted in constructive learners’ learning outcomes, especially simulation and gaming for English language learning. However, there has been disagreement on the outcome of game-based learning. This leads to the necessity to conduct a systematic review on simulation and gaming studies to provide comprehensive analysis regarding to their effectiveness and implementation. This article carries out a review of literature research in terms of identifying research evidence about the positive impacts of games for language as a means to address the best practices and guidance for the implementation of game-based for language education. This article reviews and describes relevant simulation and game-based learning (GBL) studies published in S&G Interdiscipline journals from 2000 to 2019. Set keywords “gam*” related to simulation and gaming or game-based learning”, and language related words for example “literacy”, “ESL”, “EFL”, “listening”, speaking”, “writing” were used to search for articles on the database. 561 studies were found. Only 14 studies met the set inclusion criteria. The findings suggest that simulation-based gaming and debriefing would be beneficial for English language teaching, especially composition and literacy classrooms even though these studies are subject to limitations.

Original languageEnglish
Title of host publicationSimulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Revised Selected Papers
EditorsMarcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, Mariola Grzybowska-Brzezińska
PublisherSpringer Science and Business Media Deutschland GmbH
Pages109-114
Number of pages6
ISBN (Print)9783030721312
DOIs
Publication statusPublished - 2021
Event50th International Simulation and Gaming Association Conference, ISAGA 2019 - Warsaw, Poland
Duration: 26 Aug 2019 → 30 Aug 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11988 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference50th International Simulation and Gaming Association Conference, ISAGA 2019
Country/TerritoryPoland
CityWarsaw
Period26/08/19 → 30/08/19

Keywords

  • English learning and teaching
  • Game-based English language learning
  • Game-based learning
  • Gaming
  • Simulation

Fingerprint

Dive into the research topics of 'A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal'. Together they form a unique fingerprint.

Cite this