Skip to main navigation Skip to search Skip to main content

A Hybrid Board Game for Learning Blockchain Mechanisms

  • Mahidol University

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

Blockchain is one of the most significant and innovative technological developments in recent years. Blockchain use cases are no longer limited to the financial sector but have expanded into various industries such as healthcare and education. It is imperative to educate individuals early to prepare them for the widespread adoption of blockchain technology. To this end, we created a hybrid board game to educate players about the blockchain mechanism. The game mechanics incorporate three topics: block properties, mining nodes, and the proof-of-work process. Each player competes to get as many coins as possible from mining and transacting while protecting their mining nodes from other players. This study aims to determine how well the players understood each topic after playing the game. We experimented with 22 students in grades 11 and 12, ranging in age from 17 to 18. We administered a multiple-choice test, followed by an interview, to determine their level of knowledge. After participating in the activity, the average score for the block properties topic was 51 percent, for the mining nodes was 51 percent, and for the proof-of-work process was 40 percent.

Original languageEnglish
Title of host publication2023 11th International Conference on Information and Education Technology, ICIET 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages177-181
Number of pages5
ISBN (Electronic)9781665465489
DOIs
Publication statusPublished - 2023
Event11th International Conference on Information and Education Technology, ICIET 2023 - Fujisawa, Japan
Duration: 18 Mar 202320 Mar 2023

Publication series

Name2023 11th International Conference on Information and Education Technology, ICIET 2023

Conference

Conference11th International Conference on Information and Education Technology, ICIET 2023
Country/TerritoryJapan
CityFujisawa
Period18/03/2320/03/23

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • Blockchain
  • game-based learning
  • hybrid board game

Fingerprint

Dive into the research topics of 'A Hybrid Board Game for Learning Blockchain Mechanisms'. Together they form a unique fingerprint.

Cite this